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Server concept

  • Buying and selling goods from and for the mainland
  • Roleplay figure for the global quest series
  • The place with the most NPC quests
  • PvP KoS zone (day and night)
  • Certain quests send players there
  • Loot events
  • Some characters on site are played by GMs
  • Only one character is allowed per player.
  • Food spoils.
  • Armour can only be repaired with equipment maintenance at the workbench.
  • Weapons and tools can no longer be repaired.
  • The steel cost for Vostaskus is reduced by ⅔.
  • The flux cost for steel is reduced to 10 per ingot.
  • Workshops (smithy, kitchen, carpentry, apothecary) only become available later, and then only in limited numbers.
  • Certain items can only be made at workshops, for example metal armour at the smithy, reinforced staves at the carpentry and 4- and 5-star meals at the kitchen.

The quest series is announced on Discord and played by the merchant when needed. It motivates all players at once to pursue a certain goal in order to unlock certain progress, for example workshop tokens.

  • Craft master (harbour): skill points
  • Harbour master (harbour): quest for the starter pack
  • and much more

According to the community surveys:

  • Skill cap for crafting: 800 points
  • In-game day length: 5 real-life hours
  • Monuments must be fed with coins.
  • Registered absence freezes the upkeep points.
  • Claim levels have requirements and partly changed sizes. Defences and the number of allowed workshops depend on the claim level:
Level Radius (tiles) Requirement Defences Workshops
1 20 1 player Palisade 0
2 30 2 players Palisade with walkway 1
3 40 3 players Palisade with walkway 1
4 55 4 players Stone walls 2
5 75 6 players + territory capital Castle walls 3

So that smaller claims have more room for design, the radius of the first four levels was increased by 5 tiles each.

Workshops are the smithy, kitchen, carpentry and apothecary.

  • Workshop tokens are the items needed to build workshops. A limited number can be bought via the homepage, and more tokens are available from the merchant in roleplay.
  • Consequently, not every claim will be able to build every workshop.
  • For solo players: once the workshops have been unlocked through the global quest, workshops will open in the harbour town shortly afterwards. Solo players who do not belong to a territory can use them for a fee at an NPC. The right of use is time-limited but can be bought again and again.

Anyone can found a territory on the island if the following is met:

  • It includes at least 3 claims.
  • The territory capital is at least claim level 3.
  • It has at least 6 inhabitants spread across all claims.

Benefits:

  • The territory capital may build one additional workshop.
  • The territory capital gets its coat of arms in game as a hanging shield.

In addition to the PvP zone (where KoS applies day and night), there is KoS at night on the server, with these restrictions:

  • KoS applies only in the time window of complete darkness. The exact in-game times will be announced at server start.
  • KoS is only allowed outside claim areas. It does not matter whether it is your own claim or someone else’s.
  • If someone escapes into their claim during the night, KoS is over for that situation. A KoS PvP action begun earlier must not be continued.
  • Anyone carrying a torch and standing on a road must not be attacked under KoS.